Josh Wilkinson
3D Environment Artist
Phone: 817-366-4583
Skype: BringMeASunkist
SKILLS / ABILITIES
- High / Low poly modeling
- High / Low poly UV mapping and layout
- Profcient in standard and PBR texturing workflow
- Understanding of lighting, light maps, and enlighten meshes
- Advanced shader development
- Self motivated, good communication, positive attitude, team-player
- Ability to effectively complete tasks within deadlines
- Traditional art foundation
- A passion for games and game design
Work Experience
Environment Artist
Dead & Buried, From Other Suns, Darksiders 3, Gunfire Games
May 2016- present
Environment Artist
Doom, Battlecry Studios
October 2015- May 2016
Environment Artist
Shadow Realms & Star Wars: The Old Republic, BioWare Austin
October 2014- October 2015
3D Artist
Mist of Stagnation, Osiris Studios
February - November 2013
3D Prop and Modular Asset Artist
Sira, Savannah College of Art and Design
January- May 2012
Program Knowledge
Autodesk Maya & 3DS Max
Adobe Suite
Allgorithmic Substance Designer
Frostbite Engine
id Tech 6
Luxology Modo
Marmoset Toolbag
Pixologic ZBrush
Quixel Suite
Unreal Development Kit & Unreal Engine 4
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Education
BFA in Interactive Game Design
Savannah College of Art and Design
Savannah, GA
2012
Awards / Accolades
Foundry.com
Featured on purchasing page for Modo 10
Sketchfab
Staff Pick, February 2017
3D Creative Magazine
January 2016 Feature
Polycount Recap
December 2013
November 2015
Quixel
Artist spotlight
VideoGame-Art.com
Multiple Featured works
Savannah College of Art and Design (SCAD)
2012 SCAD Entelechy “Best Board Game”