Josh Wilkinson

3D Environment Artist

 

Email: JoshWilkinson3D@gmail.com

Phone: 817-366-4583

Skype: BringMeASunkist

SKILLS / ABILITIES

 

- High / Low poly modeling
- High / Low poly UV mapping and layout
- Profcient in standard and PBR texturing workflow
- Understanding of lighting, light maps, and enlighten meshes
- Advanced shader development
- Self motivated, good communication, positive attitude, team-player
- Ability to effectively complete tasks within deadlines
- Traditional art foundation
- A passion for games and game design

Work Experience

Environment Artist

Dead & Buried, From Other Suns, Darksiders 3, Gunfire Games
May 2016- present

 

Environment Artist

Doom, Battlecry Studios
October 2015- May 2016

 

Environment Artist

Shadow Realms & Star Wars: The Old Republic, BioWare Austin
October 2014- October 2015

 

3D Artist
Mist of Stagnation, Osiris Studios
February - November 2013

 

3D Prop and Modular Asset Artist
Sira, Savannah College of Art and Design
January- May 2012

Program Knowledge

 

Autodesk Maya & 3DS Max
Adobe Suite
Allgorithmic Substance Designer
Frostbite Engine
id Tech 6
Luxology Modo
Marmoset Toolbag
Pixologic ZBrush
Quixel Suite
Unreal Development Kit & Unreal Engine 4
xNormal

Education

 

BFA in Interactive Game Design
Savannah College of Art and Design
Savannah, GA
2012

Awards / Accolades

 

Foundry.com
     Featured on purchasing page for Modo 10


Sketchfab
     Staff Pick, February 2017

3D Creative Magazine

     January 2016 Feature


Polycount Recap
     December 2013

     November 2015
 

Quixel
     Artist spotlight


VideoGame-Art.com
     Multiple Featured works


Savannah College of Art and Design (SCAD)
     2012 SCAD Entelechy “Best Board Game”