Josh Wilkinson

3D Environment Artist



Phone: 817-366-4583

Skype: BringMeASunkist



- High / Low poly modeling
- High / Low poly UV mapping and layout
- Profcient in standard and PBR texturing workflow
- Understanding of lighting, light maps, and enlighten meshes
- Advanced shader development
- Self motivated, good communication, positive attitude, team-player
- Ability to effectively complete tasks within deadlines
- Traditional art foundation
- A passion for games and game design

Work Experience

Environment Artist

Dead & Buried, From Other Suns, Darksiders 3, Gunfire Games
May 2016- present


Environment Artist

Doom, Battlecry Studios
October 2015- May 2016


Environment Artist

Shadow Realms & Star Wars: The Old Republic, BioWare Austin
October 2014- October 2015


3D Artist
Mist of Stagnation, Osiris Studios
February - November 2013


3D Prop and Modular Asset Artist
Sira, Savannah College of Art and Design
January- May 2012

Program Knowledge


Autodesk Maya & 3DS Max
Adobe Suite
Allgorithmic Substance Designer
Frostbite Engine
id Tech 6
Luxology Modo
Marmoset Toolbag
Pixologic ZBrush
Quixel Suite
Unreal Development Kit & Unreal Engine 4



BFA in Interactive Game Design
Savannah College of Art and Design
Savannah, GA

Awards / Accolades
     Featured on purchasing page for Modo 10

     Staff Pick, February 2017

3D Creative Magazine

     January 2016 Feature

Polycount Recap
     December 2013

     November 2015

     Artist spotlight
     Multiple Featured works

Savannah College of Art and Design (SCAD)
     2012 SCAD Entelechy “Best Board Game”