Dead and Buried

These are some of the spaces I worked on during Dead and Buried. Huge thanks to Peter Richmond, Federico Mastronardi, Colin Post and the guys at Oculus Studios for helping everything come together.

Courthouse Horde

On this map I was responsible for all the architecture, world building, terrain sculpting, lighting, tone and optimizations for VR. Props and materials were both outsourced and done in house by other artists.

Mine Horde

This map was primarily spearheaded by Peter Richmond. I was in charge of final polish, terrain sculpting and optimizations for VR.

Ghost Town

On this map I was responsible for all the architecture, world building, terrain sculpting, lighting, tone and optimizations for VR. Props were both outsourced and done in house by other artists. Some concept work by Peter Richmond.

Theater Horde

On this map I was responsible for all the architecture, world building, lighting, tone and optimizations for VR. Props were both outsourced and done in house by other artists.